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The escapists 2 crafting guide
The escapists 2 crafting guide








the escapists 2 crafting guide

Kennels: 30 Strength, 30 Intellect - HMP, Fort Tundra - Grab bowls, place them down, and fill them with food. 8 rocks needed to fill quota.īlacksmith: 50 Strength, 80 Intellect - HMP, Fort Tundra, Area 17 - grab metal plates and place in machine. Grab and place rocks on the right colored belt.

the escapists 2 crafting guide

Mining: 70 Strength, 30 Intelligence - HMP, USS Anomaly - Grab heavy duty protectors. Place it in the oven until the arrow is on the green region. Kitchen: 30 Strength, 40 Intellect - KAPOW, USS Anomaly - Take pie tin and uncooked pie. Plumbing: 40 Strength, 40 Intellect - KAPOW, Fort Tundra, Area 17 - Grab a plunger and follow the arrow. If done over multiple days, you can also harvest the grown food to fill the quota.

the escapists 2 crafting guide

Dig holes, place the seeds in the holes, and then cover them with dirt again. 4 needed to fill quota.įarming: 30 Strength, 30 Intellect - KAPOW, USS Anomaly - Grab a trowel and seeds from the bin. Place this in the machine to get finished furniture. Combine them to form unfinished furniture. Woodwork: 30 Strength, 40 Intellect - Rattlesnake Springs, HMP - Grab 2 piece of timber and glue. Follow the arrow to a piece of graffiti and paint over it. Combine the brush and a can of paint to get a readied paint brush. Painting: 40 Strength, 30 Intellect - CP2.0, Rattlesnake Springs, Fort Tundra - grab 2 cans of paint and a brush. Waste Disposal: 60 Strength, 30 Intellect - CP2.0, Rattlesnake Springs, Area 17 - Grab trash bags from the receptacle and place in the correct colored furnace. 6-8 mail placements needed to fill the quota. Grab the sorted mail and place it in the correct colored bin. Mail Sorting: 30 Strength, 40 Intellect - CP2.0, KAPOW - Grab a bag of mail and place it in the sorting machine. Combine two finished shoes to craft a pair of shoes. Place this in the machine to make a finished shoe. Shoe Making: 40 Strength, 80 Intellect -CP2.0 and Rattlesnake Springs -Get two shoe parts and combine them to get an unfinished shoe. Once you've finished 100 favors for other inmates, you'll unlock: The map overview and your mini-map will direct you to the location of the item(s) for the favor with a gold/yellow pin. Another useful tip is navigating to your favors in the player menu ( ) and selecting a favor to complete. Roll Call, Meals, Exercise, or Showering are the best times to find people because everyone is in one place. Speak to the person you requested the favor from to complete it and earn some money. Sometimes you'll have to beat other players up to steal something from them, clog someone's toilet, cause distractions, etc. Note: if Jimmy is asking for a razor blade, you have to find the special razor blade with the different background color, not just any razor blade. These are often found in other inmate's desks and always have a special colored background indicating they are an item for a favor. Most favors involve searching for a specific item for someone. You can hold up to 6 favors at a time, so I recommend filling up all of those slots to be more efficient. Speak to them and accept whatever they are requesting to start a specific favor. Any inmate that has a green exclamation point over their head is someone you can do a favor for. This one might take a while and is a great one to multi-task while accomplishing other achievements. Go 3 consecutive days without raising your Guard Heat above 0 in a single session. Once you've gone through three boring days, you'll unlock: Being 20-30 minutes late for an activity might get you yelled at by the guards, raising your heat so be careful. Fortunately, you've already escaped all the prisons! Make sure you learn/know the routine and be where you need to be so that you get the green check mark next to the activity in the top right of your screen. No fights, no searching for items in desks (in case you get seen) and no significant progress towards escaping. This is accomplished by following the routine, not being late, and not causing trouble. You have to avoid gaining any guard heat for three straight days. This first one is pretty boring, but can easily be multi-tasked with a couple other achievements. Multi-tasking will speed things up a lot. Note that these do not have to be done in order, especially the cumulative ones. Load up your save from the Story play through and you should start right before you escape. The majority of the miscellaneous achievements can be accomplished on the first prison, Center Perks 2.0, so we will start there.










The escapists 2 crafting guide